New Reel!
Presenting to you not only my work, but also the whole animation world around me. Resourses, conversations, cool animations. There's a bit of all in here!
Showing posts with label My Animations. Show all posts
Showing posts with label My Animations. Show all posts
Sunday, June 4, 2017
Tuesday, August 4, 2015
New Job! Framestore London!
After almost exactly one year here it is! News with new jobs on the way!
I'm very very excited to take one step forward on my career and to join this awesome studio!
I started Monday the 3rd of August and I'm already loving it! I love to be in London, meeting new people, new leads, new amazing animators and professionals and working with a totally different project.
The change between Feature Animation and VFX works is kinda abrupt, but I'm sure it's going to be alright, even though the anxiety in the beginning sure is big!
This studio have worked in amazing projects in the past, here are a few of them from recently:
I'm very very excited to take one step forward on my career and to join this awesome studio!
I started Monday the 3rd of August and I'm already loving it! I love to be in London, meeting new people, new leads, new amazing animators and professionals and working with a totally different project.
The change between Feature Animation and VFX works is kinda abrupt, but I'm sure it's going to be alright, even though the anxiety in the beginning sure is big!
This studio have worked in amazing projects in the past, here are a few of them from recently:
I don't think I can say much about the movie I'm working on yet! BUT here is a trailer for the movie I was working on Illumination Macguff as a compensation.
Here for another year of learning and hopefully a lot of cool shots! =D
Tuesday, May 27, 2014
Professional Work - Doctorhome TV Commercial by Black Ink Productions (May 2014)
This is my third professional work on animation! A short commercial.
This time the client was DoctorHome, a medicinal platform. The production company was once again Black Ink Productions!
Now this was my first professional project since I finished Animation Mentor, and it was exciting to really feel as a professional at work. But this was a very short gig I must say, only 4 days of work, working around 10 hours a day. And I animated every character (and the helicopter sort).
It was a fun project, there was a main character, but there was to be a lot of background characters, and it was really fun creating them! Just thinking of very short animations to be reproduced and fill up the backgrounds! I think I'm more proud of some of those background character animations than the main characters at some points, but you can hardly see them! Valuable lesson though, I think everything should be well done, even if it won't be seen much.
Again I thank Manuel Santiago and Black Ink Prods for calling me to help in this project!
Here's the final video!
One more, hoping for many others!
This time the client was DoctorHome, a medicinal platform. The production company was once again Black Ink Productions!
Now this was my first professional project since I finished Animation Mentor, and it was exciting to really feel as a professional at work. But this was a very short gig I must say, only 4 days of work, working around 10 hours a day. And I animated every character (and the helicopter sort).
It was a fun project, there was a main character, but there was to be a lot of background characters, and it was really fun creating them! Just thinking of very short animations to be reproduced and fill up the backgrounds! I think I'm more proud of some of those background character animations than the main characters at some points, but you can hardly see them! Valuable lesson though, I think everything should be well done, even if it won't be seen much.
Again I thank Manuel Santiago and Black Ink Prods for calling me to help in this project!
Here's the final video!
One more, hoping for many others!
Professional Work - JP Inspiring Knowledge by Trix Productions (January 2014)
Another professional work! This one was made a few months ago, but only now have I noticed it's online so I can share!
The client was JP Sá Couto, a portuguese technology and education company that is best known for its lap-top computers designed for young students. The production company was Trix, a well based portuguese company that have been in the market since 1996.
I was in the middle of my most stressful time in Animation Mentor Course when I was invited to work on the project, so in the beginning I was really thinking that I wasn't going to be able to be a part of this. My only option was to try to work from home as a part-time animator. I was very glad Trix allowed me to do this! The animation production in this short took a little bit more than a month, but I was only able to work on it for 4 weeks, around 25 hours a week. It was a real pleasure to work with the crew (that I met once a week at their studio) and this well organized production. I think it was their biggest CG production!
Although I couldn't spend as much time on this as I wanted, since I was animating my own shots for school, I surely did learn a lot through this project, mostly in tools and organized production pipelines, which for me was a first experience! I thank João Sacadura, Manel Sacadura and Rita Amado for calling me in for this project!
We were three people animating the characters and I animated 6 shots, so it was a small contribution =) Here's the final video.
Hope many more to come!
The client was JP Sá Couto, a portuguese technology and education company that is best known for its lap-top computers designed for young students. The production company was Trix, a well based portuguese company that have been in the market since 1996.
I was in the middle of my most stressful time in Animation Mentor Course when I was invited to work on the project, so in the beginning I was really thinking that I wasn't going to be able to be a part of this. My only option was to try to work from home as a part-time animator. I was very glad Trix allowed me to do this! The animation production in this short took a little bit more than a month, but I was only able to work on it for 4 weeks, around 25 hours a week. It was a real pleasure to work with the crew (that I met once a week at their studio) and this well organized production. I think it was their biggest CG production!
Although I couldn't spend as much time on this as I wanted, since I was animating my own shots for school, I surely did learn a lot through this project, mostly in tools and organized production pipelines, which for me was a first experience! I thank João Sacadura, Manel Sacadura and Rita Amado for calling me in for this project!
We were three people animating the characters and I animated 6 shots, so it was a small contribution =) Here's the final video.
Hope many more to come!
Thursday, March 27, 2014
My Animations - Final Show Reel: the end of Animation Mentor Character Curse!
I've been skipping this for a LONG time now, my progress from Animation Mentor doubled since the last time I posted something in here, but this is it! I finished the Character Animation Course! After the last year and a half I've been animating my heart out and learning all sort of cool stuff from this amazing mentors, whom I'm gonna list in a little bit, and tried my best to develop my skill to get into the animation industry out there!
First and foremost, I shall thank and bow to my mentors:
Class 1: Anthony Wong
Class 2: Marlon Nowe
Class 3: Drew Adams
Class 4: David Weatherly
Class 5: Nicole Herr
Class 6: Jay Davis
It's funny, ever since I started learning about acting in Class 4, for some reason I stopped posting my progress in here. Maybe it's because the overload of work and new things I was learning!!! And truth be told, it was harsh and I was hard at work the whole time! Acting is tough, and all of a sudden, animation got MUCH harder as well. But man, I had some great mentors to help me out along the way.
Being stuck at home working full time isn't an easy way to do it either. I struggled for quite a bit during this period but fortunately I ended up finding my inspiration, will to work and the thought that I will not ever give up on reaching that dream job kept me going.
So here it is! My final show reel, ready to go out there and hopefully impress recruiters enough so they give me my big chance to prove myself in a production environment. Now don't think that I'm just gonna be sitting around and waiting for the miracle to come to me. I will continue hands on in my work and keep getting better and better. This is my 'just out of school' reel, but many more new things are yet to come!
I'm very proud of what I've accomplished so far, but I'm well aware that my road is still big ahead of me, and I still have so much to learn.
Behold a future character animator first big step.
Many steps still to make.
But one closer.
Thanks to my dad for all
the support he's been giving me. Without him I would be learning this
all by myself and certainly be way behind of where I stand now.
Saturday, January 4, 2014
Professional Work - BES Piggy Pops As Cores da Poupança (December 2013)
Today I come to talk about my first professional work in animation!
It was for a 2 minutes commercial for a Portuguese Bank (BES) produced by Black Ink Prods.
BES website
Black Ink Prods website
Black Ink Prods Facebook
For this commercial I animated almost every single shot (except the one with the bike) and had a very very VERY short period of time to do it. The whole animation production was done in 7 days and one morning. It was crazy but I would be lying if I say that I didn't had a blast!
The style of animation was immediately chosen as for a simple way to do it so the production would be faster. The one big influence and reference was Pocoyo. Not long before I was looking frame by frame at one episode from Pocoyo and I was amazed how those guys used timing and spacing, the fast transitions and huge holds and how it worked perfectly. I said to myself that I would love to try that someday, and the oportunity came much faster than I thought!
The characters were very simple, which was good and bad at the same time. It was good because I had less controls to animate (making it simpler and faster) but it was also not so good because I couldn't do much to their expressiveness, except make them bounce around and use poses that read well enough. Also I had to be extra carefull not to break the geometry or create a (very) strange silhouette.
I animated it all in 3ds Studio Max, which was the first time I ever looked at the software. It was really scary in the beginning, but the guys from Black Ink were absolutely awesome helping me out in everything I needed!
In the end I can't say that I am totally proud of the animation, although the lighting and rendering work done in post-production sure added A LOT, but I know I did the best I could do considering the time limit I had (I was doing something like 14 seconds of animation each day... to put things in perspective: in the last semester of my animation school I had around 9 weeks to animate 20 seconds... with quick math that's 1 second for 3 days of work. You can see the difference. Welcome to the real life right?).
And I think the final product is quite good! I think it achieved the goals that were settled and it hits the right audience. And one thing is true, that song won't come out of your head easily!
It was an honour for me to be called for this project and I have to give a special thank you to Manuel Santiago who contacted me and called me into the project, Diogo Barbosa for suggesting me and helping me out in everything I needed, and to Sergio Martins for talking about me to Diogo (I mean, I didn't even apply for this job!).
Behold the final result:
It sure is amazing to work professionally in something that we love so much to do. Here's to the first of many! Hopefully.
It was for a 2 minutes commercial for a Portuguese Bank (BES) produced by Black Ink Prods.
BES website
Black Ink Prods website
Black Ink Prods Facebook
For this commercial I animated almost every single shot (except the one with the bike) and had a very very VERY short period of time to do it. The whole animation production was done in 7 days and one morning. It was crazy but I would be lying if I say that I didn't had a blast!
The style of animation was immediately chosen as for a simple way to do it so the production would be faster. The one big influence and reference was Pocoyo. Not long before I was looking frame by frame at one episode from Pocoyo and I was amazed how those guys used timing and spacing, the fast transitions and huge holds and how it worked perfectly. I said to myself that I would love to try that someday, and the oportunity came much faster than I thought!
The characters were very simple, which was good and bad at the same time. It was good because I had less controls to animate (making it simpler and faster) but it was also not so good because I couldn't do much to their expressiveness, except make them bounce around and use poses that read well enough. Also I had to be extra carefull not to break the geometry or create a (very) strange silhouette.
I animated it all in 3ds Studio Max, which was the first time I ever looked at the software. It was really scary in the beginning, but the guys from Black Ink were absolutely awesome helping me out in everything I needed!
In the end I can't say that I am totally proud of the animation, although the lighting and rendering work done in post-production sure added A LOT, but I know I did the best I could do considering the time limit I had (I was doing something like 14 seconds of animation each day... to put things in perspective: in the last semester of my animation school I had around 9 weeks to animate 20 seconds... with quick math that's 1 second for 3 days of work. You can see the difference. Welcome to the real life right?).
And I think the final product is quite good! I think it achieved the goals that were settled and it hits the right audience. And one thing is true, that song won't come out of your head easily!
It was an honour for me to be called for this project and I have to give a special thank you to Manuel Santiago who contacted me and called me into the project, Diogo Barbosa for suggesting me and helping me out in everything I needed, and to Sergio Martins for talking about me to Diogo (I mean, I didn't even apply for this job!).
Behold the final result:
It sure is amazing to work professionally in something that we love so much to do. Here's to the first of many! Hopefully.
Wednesday, July 3, 2013
My Animations - Animation Mentor Class 03: Advanced Body Mechanics
Another term, another progress Reel!! Class 3 in Animation Mentor surely had as much fun as hard work!
My mentor this term was another great animator, this time from Dreamworks, called Drew Adams. In Dreamworks he worked in Kung Fu Panda 2, Puss in Boots, Rise of the Guardians and The Croods. Prior to that he have done some pretty cool stuff as well, like animate on 9, and in the game Call of Duty: Finest Hour. Also worked in 2D as an "inbetweener" in Atlantis, Treasure Planet and Home on the Range! Such a nice career!
Anyway, in Animation Mentor they started with a new program that is collaborative work among classes. Which means, that me and the rest of my class (being mentored and directed by Drew) we worked out a complete sequence (a very very short short, one and a half minutes). So for this term I have 2 new shots, a quick one, made just to get the engines started, and then we started pitching out ideas for our little story. My story actually won the voting process, although in the end we changed it quite a bit, so I don't even consider it mine, I consider it a story made by all of us.
This shot I made was the last shot of the sequence and it was the biggest shot I've ever made. Well, in Animation Mentor anyway. But unfortunately, due to some personal issues, I didn't manage to finish the polish phase completly, that's why the shot is not rendered and it's not so easy to look at as the other one =)
I'll finish it soon enough, right now I'm concentrating on the 4th term already, and this one surely will be a big challenge, since we're starting with the very important art of ACTING! Now things really start to get interesting, and difficult and subjective and... I'm so excited!
Ow, and another thing, I animated both shots with one of the new characters from animation mentor, my dear Stella! The only problem with this one, are the pony tails. Well, not a problem, more like a time consuming issue. But I loved animating her!
Here we go, I hope you enjoy it!
This time I wish you all a happy summer, and enjoy the sun for me! (I won't be seeing much of it!)
See you in 3 more months!
My mentor this term was another great animator, this time from Dreamworks, called Drew Adams. In Dreamworks he worked in Kung Fu Panda 2, Puss in Boots, Rise of the Guardians and The Croods. Prior to that he have done some pretty cool stuff as well, like animate on 9, and in the game Call of Duty: Finest Hour. Also worked in 2D as an "inbetweener" in Atlantis, Treasure Planet and Home on the Range! Such a nice career!
Anyway, in Animation Mentor they started with a new program that is collaborative work among classes. Which means, that me and the rest of my class (being mentored and directed by Drew) we worked out a complete sequence (a very very short short, one and a half minutes). So for this term I have 2 new shots, a quick one, made just to get the engines started, and then we started pitching out ideas for our little story. My story actually won the voting process, although in the end we changed it quite a bit, so I don't even consider it mine, I consider it a story made by all of us.
This shot I made was the last shot of the sequence and it was the biggest shot I've ever made. Well, in Animation Mentor anyway. But unfortunately, due to some personal issues, I didn't manage to finish the polish phase completly, that's why the shot is not rendered and it's not so easy to look at as the other one =)
I'll finish it soon enough, right now I'm concentrating on the 4th term already, and this one surely will be a big challenge, since we're starting with the very important art of ACTING! Now things really start to get interesting, and difficult and subjective and... I'm so excited!
Ow, and another thing, I animated both shots with one of the new characters from animation mentor, my dear Stella! The only problem with this one, are the pony tails. Well, not a problem, more like a time consuming issue. But I loved animating her!
Here we go, I hope you enjoy it!
This time I wish you all a happy summer, and enjoy the sun for me! (I won't be seeing much of it!)
See you in 3 more months!
Wednesday, March 27, 2013
My Animations - Animation Mentor Class 02: Psychology of Body Mechanics
My animation journey has taken another step! After three more months, I finished my second Class at Animation Mentor with improved skills and hopefully a good progress reel!
My mentor this Class was a fantastic artist originally from Belgium called Marlon Nowe, that today is working as a supervisor animator at Disney Animation Studios! Before that he worked at Blur Studios and at Rhythm and Hues! If you're curious you can find HERE his website and one cool thing about his website is that you can watch some of his early animations while he was a student! That for me is so valuable, it's a way for everyone to see that you have to start somewhere to go to the top! HERE you can watch his reel prior to getting into Disney, and HERE and HERE you can find his film reels for Bolt and Tangled, respectively.
It was a fantastic class and we learned so much that I'm still astonished! My love for animation has never been so big and my will to follow my dream never been so strong! I hope this term goes even better!
So here's my progress at Animation Mentor so far! I can really tell how much I'm improving each shot I animate but I want to get soooooo much further! If you never quit, you can never fail, right? Hope you enjoy this little reel! (Also includes my Class 1 shots)
So if last time I wished you all a Happy Christmas and a Happy New Year, now I wish you all a Happy Easter!
See you in 3 more months with another progress reel!
My mentor this Class was a fantastic artist originally from Belgium called Marlon Nowe, that today is working as a supervisor animator at Disney Animation Studios! Before that he worked at Blur Studios and at Rhythm and Hues! If you're curious you can find HERE his website and one cool thing about his website is that you can watch some of his early animations while he was a student! That for me is so valuable, it's a way for everyone to see that you have to start somewhere to go to the top! HERE you can watch his reel prior to getting into Disney, and HERE and HERE you can find his film reels for Bolt and Tangled, respectively.
It was a fantastic class and we learned so much that I'm still astonished! My love for animation has never been so big and my will to follow my dream never been so strong! I hope this term goes even better!
So here's my progress at Animation Mentor so far! I can really tell how much I'm improving each shot I animate but I want to get soooooo much further! If you never quit, you can never fail, right? Hope you enjoy this little reel! (Also includes my Class 1 shots)
So if last time I wished you all a Happy Christmas and a Happy New Year, now I wish you all a Happy Easter!
See you in 3 more months with another progress reel!
Wednesday, December 12, 2012
My Animations - Animation Mentor Class 01: Basic Foundations
And here I have it! After three months, those amazing 12 weeks, in my first Class in the incredible online animation school, Animation Mentor, I have my first "progress reel"!
What is a progress reel? Is a little movie where I put (from the newer to the older) all the animations I did in this first term.
This term I had as a teacher the one and only amazing animator and teacher Anthony Wong, and boy, am I happy that I chose him! He has worked through out the industry in everything there is to work in animation, games, commercials, TV shows (the Simpsons) and feature films (he worked in Walt Disney studios in films such as "The Hunchback of Notre Dame" and is now working at Pixar, and has worked on Ratatouille, Cars2 and some more and is now working on Monsters University).
I don't know exactly how are the other mentors at Animation Mentor, but Anthony Wong has certainly put a high standard of quality in the teaching. Never in my life was I part of such a learning environment, it was great, it was perfect. But I'm quite confident about my next mentor as well! He is great and I hand picked him for the next term. His name is Marlon Nowe and he is currently working at Walt Disney Studio (worked in Tangled, Wreck-it Ralph and the short Paperman, as far as I know).
I'll just explain, in order of appearance the animations I have here.
The truth is, this last three months went by in a rush! Animation Mentor is truly super intensive! And in this last week of the Basic Foundations Class, this is what I ended up with.
Probably in the future I will update this video, with better renderings of the animations, and better to look at, but for now I'll leave it like this.
I can't wait for the next term to start, but for the next two weeks I'll be able to take a little rest and enjoy family and Christmas!
So I wish you all a Merry Christmas and a Happy New Year!
What is a progress reel? Is a little movie where I put (from the newer to the older) all the animations I did in this first term.
This term I had as a teacher the one and only amazing animator and teacher Anthony Wong, and boy, am I happy that I chose him! He has worked through out the industry in everything there is to work in animation, games, commercials, TV shows (the Simpsons) and feature films (he worked in Walt Disney studios in films such as "The Hunchback of Notre Dame" and is now working at Pixar, and has worked on Ratatouille, Cars2 and some more and is now working on Monsters University).
I don't know exactly how are the other mentors at Animation Mentor, but Anthony Wong has certainly put a high standard of quality in the teaching. Never in my life was I part of such a learning environment, it was great, it was perfect. But I'm quite confident about my next mentor as well! He is great and I hand picked him for the next term. His name is Marlon Nowe and he is currently working at Walt Disney Studio (worked in Tangled, Wreck-it Ralph and the short Paperman, as far as I know).
I'll just explain, in order of appearance the animations I have here.
- The first one is the last I did, I actually completed it last week, and the objective of it was to refine and finish a walk with personality with that little character.
- The week before, the next shot that look fairly the same, was just a "blocking" stage, where we create some poses with that 3D character, and come up with a timing and show it to our mentor.
- The two after that, I had to go through a blocking stage again, but now for a normal walk, what they call a vanilla walk, which is the character just walking, with no personality, so the two are blocking stage and refine stage after that.
- The one next was Tailor, this little character that resembles a squirrel. That character is there so we could learn more about animating that tail, overlap actions it is.
- After tailor I have a pendulum like thingy, which was the introduction to overlapping actions, that pendulum like arm, lifeless, as opposite to Tailor's tail.
- The little ball going all around was an obstacle course ball, for us to learn the principle of squash and stretch.
- The two different balls, as you can imagine, are different weights balls, so we can learn more about the difference animating something heavy and something very light.
- And the first one was really a normal ball (football or basketball) jumping, the animation every animator had to do at least once in his life!
The truth is, this last three months went by in a rush! Animation Mentor is truly super intensive! And in this last week of the Basic Foundations Class, this is what I ended up with.
Probably in the future I will update this video, with better renderings of the animations, and better to look at, but for now I'll leave it like this.
I can't wait for the next term to start, but for the next two weeks I'll be able to take a little rest and enjoy family and Christmas!
So I wish you all a Merry Christmas and a Happy New Year!
Tuesday, October 30, 2012
My Animations - Traditional Animation Project
Today I want to wrap up, finally, my university animations here in my blog. So there's only one more to talk about and this one was the one that took me longer to get as far as it is. Just because it's a 2 min short all done with traditional animation, so for those who have experienced something like this, they'll know how long this can take for one person alone to make. And that's why in some parts it isn't finished. Maybe in the future this will be one more project for me to finish, but not right now, as I'm busy with another even more awesome stuff like learning animation from the top animators in the world!
This project was a personal short that intended to honor the animation world. Not only its history and how it grew to be this spectacular art form we know today, but also to make reference of some of the most influential artists in the area.
So in the end what I chose to represent were some of the objects that preceded animation itself, objects that created the illusion of movement through images before it went out onto the screens. Many objects like the thaumatrope, phenakistoscope, zoetrope/praxinoscope, mutoscope are here represented but also the film and paper itself are shown here as methods of creating motion. The whole animation is representing and simulating other objects, but in the end it was made in paper, everything was drawn, so the paper itself cannot be forgotten, that is the reason that the main character, an illusionist, since he is creating the illusion of motion, the illusion of life, is drawn in such a sketched way, and organic drawing that is moving for it's own, has a life but still is a drawing. That is also the reason that the last thing animated is the paper itself.
Not only the objects and methods of animation are represented but also animators and their work. The first representation is a generic bouncing ball, and it's there because it is one of the first exercises a person learning animation must do, so is an exercise that every professional animator has done one way or the other.
Then some artists are referenced, like Winsor McCay with Gertie the Dinosaur, Norman McLaren with Blinkity Blank and Pas de Deux, and also traditional animation studios like Walt Disney Studios with the enchanted broom of the Sorcerer's Apprentice part of Fantasia, and 3D studios like Pixar and Dreamworks animation studios with Luxor Jr. and the fishing rod/line.
(all the links are to images search in Google and Wikipedia, I think all the animations I refer above can be found in the internet if you search for it)
Of course there were many other artists and studios that were equally, if not more, important for the development of this art form, but this was a personal choice, having in mind that when I first planned this short, I was starting my animation studies, so the references are not as knowledgeable as I could have make them today. And also, this was to be just a quick reference to a very few group of artists that were/are in fact important for the evolution of animation. Another interesting aspect of this animation is that some parts I animated when I haven't really animated almost nothing at all before, so I was even more an amateur than I am today, and other parts were animated almost two years later, so the quality in movement is clearly better.
To finish up this rambling, I want to mention that although many parts are made as references to other animations, all the animation in this unfinished short was done by me, and no method of copying animation, like rotoscopy was used at all.
So here it is, the most time I spent, ever, in any kind of project, and still needing more time (maybe in the future, who knows?), one of the animations of my last year of university, this traditional animation project.
Tradicional Animation Project from Rodrigo Costa on Vimeo.
For now on, the animations I'm creating are for the online animation school Animation Mentor which I'm currently in week 6! So stay tuned!
This project was a personal short that intended to honor the animation world. Not only its history and how it grew to be this spectacular art form we know today, but also to make reference of some of the most influential artists in the area.
So in the end what I chose to represent were some of the objects that preceded animation itself, objects that created the illusion of movement through images before it went out onto the screens. Many objects like the thaumatrope, phenakistoscope, zoetrope/praxinoscope, mutoscope are here represented but also the film and paper itself are shown here as methods of creating motion. The whole animation is representing and simulating other objects, but in the end it was made in paper, everything was drawn, so the paper itself cannot be forgotten, that is the reason that the main character, an illusionist, since he is creating the illusion of motion, the illusion of life, is drawn in such a sketched way, and organic drawing that is moving for it's own, has a life but still is a drawing. That is also the reason that the last thing animated is the paper itself.
Not only the objects and methods of animation are represented but also animators and their work. The first representation is a generic bouncing ball, and it's there because it is one of the first exercises a person learning animation must do, so is an exercise that every professional animator has done one way or the other.
Then some artists are referenced, like Winsor McCay with Gertie the Dinosaur, Norman McLaren with Blinkity Blank and Pas de Deux, and also traditional animation studios like Walt Disney Studios with the enchanted broom of the Sorcerer's Apprentice part of Fantasia, and 3D studios like Pixar and Dreamworks animation studios with Luxor Jr. and the fishing rod/line.
(all the links are to images search in Google and Wikipedia, I think all the animations I refer above can be found in the internet if you search for it)
Of course there were many other artists and studios that were equally, if not more, important for the development of this art form, but this was a personal choice, having in mind that when I first planned this short, I was starting my animation studies, so the references are not as knowledgeable as I could have make them today. And also, this was to be just a quick reference to a very few group of artists that were/are in fact important for the evolution of animation. Another interesting aspect of this animation is that some parts I animated when I haven't really animated almost nothing at all before, so I was even more an amateur than I am today, and other parts were animated almost two years later, so the quality in movement is clearly better.
To finish up this rambling, I want to mention that although many parts are made as references to other animations, all the animation in this unfinished short was done by me, and no method of copying animation, like rotoscopy was used at all.
So here it is, the most time I spent, ever, in any kind of project, and still needing more time (maybe in the future, who knows?), one of the animations of my last year of university, this traditional animation project.
Tradicional Animation Project from Rodrigo Costa on Vimeo.
For now on, the animations I'm creating are for the online animation school Animation Mentor which I'm currently in week 6! So stay tuned!
Wednesday, September 5, 2012
My Animations - Pepe Le Moko Intro
Alright! After this long holidays (maybe my last) that are about to end, I've put myself together to update my blog, finally! Yes, they're about to end because I'm in the countdown for the most expected learning experience of my life! Well, if you're tuned you'll be hearing a lot from it in the next 18 months!
For this post I wanted to talk a little about my latest and last work for university, and the one that I'm most proud of, and yes, this one is completly finished. I've added a whole page for the process of creation of this animation, but it was all in Portuguese, because it was a follow up of an exhibition I had the pleasure to make with this animation. But still if you visit the tab "Exibição" there's some images to be looked at, scenario designs, character designs and lettering choices. Also there's a video with animation tests, the animation side by side with the animatic (in motion storyboard, sort of).
So this animation is a intro shot for the movie Pepe Le Moko (Link to IMDB), a movie about a gangster that is imprisoned in his own tries to scape from the police. He is a wanted criminal that lives in a labirinthic city where the police can't reach, but he wants much more to his life than just be a fugitive in that overcrowded city. So one day when he meets a beautiful woman from Paris, he can't stop thinking about his old days of liberty and running away with the woman.
For this animation I decided to use the wonderful style created by the Master animator Dudok de Wit in his beautiful animation called "The Aroma of Tea". With the style I tried to create a narrative told only with little balls moving around in a painted (with China Ink) claustrophobic city. In the whole intro shot there are 21 painted scenarios.
There were two main concerns to me in this short, first was how to have different characters when every single one of them are little balls. And the second, how to tell a story using only those circles. It was not my intention for the narrative to be completely understandable, there was much of an abstract feeling in it, but still the main drama was to be told and understood, and I hope that goal was achieved because it took me long hours to animate all those little balls and to make it mean something.
With this project I won a funding to make an exhibition with the animation and the artistic pieces created in the production. It was a huge honor to me and I hope I was able to pass along a little of my passion for animation.
Finally, I proudly present the title sequence for Pépé Le Moko.
I'll be posting in the next days other works that I made in my last year in university! See you soon!
For this post I wanted to talk a little about my latest and last work for university, and the one that I'm most proud of, and yes, this one is completly finished. I've added a whole page for the process of creation of this animation, but it was all in Portuguese, because it was a follow up of an exhibition I had the pleasure to make with this animation. But still if you visit the tab "Exibição" there's some images to be looked at, scenario designs, character designs and lettering choices. Also there's a video with animation tests, the animation side by side with the animatic (in motion storyboard, sort of).
So this animation is a intro shot for the movie Pepe Le Moko (Link to IMDB), a movie about a gangster that is imprisoned in his own tries to scape from the police. He is a wanted criminal that lives in a labirinthic city where the police can't reach, but he wants much more to his life than just be a fugitive in that overcrowded city. So one day when he meets a beautiful woman from Paris, he can't stop thinking about his old days of liberty and running away with the woman.
For this animation I decided to use the wonderful style created by the Master animator Dudok de Wit in his beautiful animation called "The Aroma of Tea". With the style I tried to create a narrative told only with little balls moving around in a painted (with China Ink) claustrophobic city. In the whole intro shot there are 21 painted scenarios.
There were two main concerns to me in this short, first was how to have different characters when every single one of them are little balls. And the second, how to tell a story using only those circles. It was not my intention for the narrative to be completely understandable, there was much of an abstract feeling in it, but still the main drama was to be told and understood, and I hope that goal was achieved because it took me long hours to animate all those little balls and to make it mean something.
With this project I won a funding to make an exhibition with the animation and the artistic pieces created in the production. It was a huge honor to me and I hope I was able to pass along a little of my passion for animation.
Finally, I proudly present the title sequence for Pépé Le Moko.
I'll be posting in the next days other works that I made in my last year in university! See you soon!
Saturday, May 19, 2012
My Animations - Ruínas - A 48h Animation Marathon
As I've posted a few days ago, I participated in a marathon in which I had to create an animation in 48 hours straight along with my other three classmates.
We thought about finishing it (we were given a deadline until 22 of May to finish it if we wanted/could), but we were all very busy with university and other works, that we couldn't manage to complete it.
Also, as I sad in the earlier post, we actually finished all the animation for this very short film, but we had serious unfortunate technical issues with the final editing, but we still had two render that we made out for testing, one with sound and the other a low quality render with the short almost complete but with no sound and still some errors.
So since we're probably not finishing it, I wanted to add this here, because it was a good concept animation and with a good visual. We had a lot of work thinking and creating this animation, and the two hours I got to sleep that weekend certainly paid off (at least in my perspective).
Here it is, created with Leonor Pacheco, Diogo Simões and António Silva, the unfinished 'Ruínas'.
The first sound test we rendered:
And the low quality render with the animation almost completed.
It was actually very unfortunate, really, that we couldn't finish it, but still, knowing how much effort, thought and mostly the deep meaning that we were able to put down in this project, I'm very proud of our team.
We thought about finishing it (we were given a deadline until 22 of May to finish it if we wanted/could), but we were all very busy with university and other works, that we couldn't manage to complete it.
Also, as I sad in the earlier post, we actually finished all the animation for this very short film, but we had serious unfortunate technical issues with the final editing, but we still had two render that we made out for testing, one with sound and the other a low quality render with the short almost complete but with no sound and still some errors.
So since we're probably not finishing it, I wanted to add this here, because it was a good concept animation and with a good visual. We had a lot of work thinking and creating this animation, and the two hours I got to sleep that weekend certainly paid off (at least in my perspective).
Here it is, created with Leonor Pacheco, Diogo Simões and António Silva, the unfinished 'Ruínas'.
A little bit about the animation:
Our theme was to show how the individual effort can't get the results expected, but only when the whole decides to cooperate and work together, that everything is doable, perceptible and meaningful.
Yes, yes, it's rather a cliché idea, that's why we worked mostly in How to show it in a different manner. We called it an "Avatar" look to it, since the movie Avatar is mostly amazing for it's unique way to tell the same story told so many times before.
In the end it's a minimalist, mosaic designed, way to show how even the human being in its foundations can't work if each part decided to work by itself. If each muscle goes his own way we couldn't even manage to read each other's feelings. It was made based in the today's difficult times of crisis all over the world and those who think that they're fine, while helping only themselves.
Anyway, at the end, the face would give a huge laugh expressing a real feeling that was contained for so long, showing how when it all work together, an expression can be seen and felt and recognized. (the part that so unfortunately gave us trouble when editing.)
The first sound test we rendered:
And the low quality render with the animation almost completed.
It was actually very unfortunate, really, that we couldn't finish it, but still, knowing how much effort, thought and mostly the deep meaning that we were able to put down in this project, I'm very proud of our team.
Monday, May 7, 2012
Animarun - 48h animation marathon!
This weekend I participated in a marathon in which me and my lovely group of three other animation students had to create an animation film in 48 hours straight!
It was a great experience although unfortunately our group couldn't manage to deliver it on time, maybe because we tried to make an animation with too much quality for the time we had, among other technical issues and complications.
But it was certainly almost completed, actually only editing and sound editing and render was lacking, all the animation was done, or so we thought. Because for some freak saving problems, we ended up with the final part of our animation, that took like 6 massive hours to make, completely messed up.
Anyway, the thing is that me and my group have the intention to finish it in the next 2 weeks, so it will screen in animation festivals and be presented by the school that hosted the contest. So with some work, very soon I'll be posting it in the blog!
For the two hours that I slept in the ground, I think I'll be very proud to show it.
Another animation experience! Many more to come!
weeeehooooyeyhey! =)
Monday, April 2, 2012
My Animations - The Moral of the Story
This semester in university I managed to get into a project that will make me animate in 3D (my ultimate goal), as a sort of a training! So, basically what I proposed to do is animate every month until the end of the semester to the 11secondclub contest! And I made my first line animation last month, March competition.
Now, I know my animation doesn't deserve to win the competition, far from it I'm aware. But I was really glad with the result mainly because it was my first 3D animation on my own! I tried to take everything I've read and watched about (and the time I had) into action and make my own animation.
I had some difficulties. Technical issues. First of all a problem with the rig (the doll, so to speak), because I wanted the hand to stay still in his leg, but every time I moved a shoulder, chest, etc the damn hand would leave the place I wanted it to be. But it made me learn about IK and FK (just some 3D animation talk, if you don't know what that is and you're not really an animator or want to learn, don't mind those) Thanks for Vedanth Rajan for that! A very helpful www.animationmentor.com student that I've met.
Then I didn't add much of a scenary, but I wasn't too worried about that, trying to focus completely in the animation itself. Finally, after I submited my animation to 11secondclub site, and watched all of the entries (390 entries this month) I figured my acting choices were very... well... cliche! So I'll try harder to make something more original next month.
So here it is, my latest work!
Now, I know my animation doesn't deserve to win the competition, far from it I'm aware. But I was really glad with the result mainly because it was my first 3D animation on my own! I tried to take everything I've read and watched about (and the time I had) into action and make my own animation.
I had some difficulties. Technical issues. First of all a problem with the rig (the doll, so to speak), because I wanted the hand to stay still in his leg, but every time I moved a shoulder, chest, etc the damn hand would leave the place I wanted it to be. But it made me learn about IK and FK (just some 3D animation talk, if you don't know what that is and you're not really an animator or want to learn, don't mind those) Thanks for Vedanth Rajan for that! A very helpful www.animationmentor.com student that I've met.
Then I didn't add much of a scenary, but I wasn't too worried about that, trying to focus completely in the animation itself. Finally, after I submited my animation to 11secondclub site, and watched all of the entries (390 entries this month) I figured my acting choices were very... well... cliche! So I'll try harder to make something more original next month.
So here it is, my latest work!
Saturday, January 21, 2012
My Animations - Five
Here is another project I've been working on.
This is a 20 seconds part of a whole 5 minutes animation project (the biggest I've ever written so far). This semester in university we had to write, storyboard, test, change, test, change again, etc, and make 20 seconds of one big animation. It's a pity that during the semester I don't actually have to finish all the projects I start, since here we were learning to create, produce, direct, and all the rest, a whole short, and one semester is not enough time to finish it.
I see that this is good for learning, but the truth is that I end up with a bunch of unfinished works. When we are done starting and developing it through it's first steps, we already have another project to do, so we kinda have to let the last one as it is. But who knows, right? Maybe in the future, if I manage to make the time, I'll finish it!
This was done in tradicional animation, digitally painted in photoshop. The background has a paper texture. It has an intended rigid and trembled animation style, not at all like Disney's animations.
In very short, the story is about the greed for power and recognition among a society. The five characters, the society, all start as equals, but by various reasons and motivations their importance in the group vary and a hierarchy of recognition is created. With hierarchy comes social difference and more power to some means less power to others. In the end it's a game of power and greed among them, the society that quickly forgets that they were all equals.
This 20 second part (really the introduction and the beginning of the whole thing) shows how the first one emerge just by having the initiative to find food. He would start eating it and the others, showing hunger, would respect him and allow him to be their leader in exchange for food. Since it's an important factor for life the others will respect him for being the provider. So he'll be the first one to grow in the eyes of the society, and in the animation he would physically grow.
Ow, and the name was not quite chosen yet. Five because there's five of them! =P
Friday, January 6, 2012
My Animations - Rotoscope
This week I made a Rotoscopy animation exercise! It took me about 16 hours to make this 29 second, and was completely made in Flash.
It was actually my first try rotoscoping, and I'm quite pleased with the result. I wanted to make a sort of cinema history, so I started with some classic shots of some old films. A thought is to continue this project and add more classic films that I've watched to this animation.
I wanted it a black and white rotoscopy, somewhat like a sketch book, adding some color in details (the tongue and the dancing bread).
The movies added are 1902 - A Trip to The Moon and 1925 - The Gold Rush
After a while I thought it would be nice to add some detail to it, so I thought adding the smoke texture as I've done in my Music Abstraction animation.
One thing I can say, I definitely rather do "real" animation than rotoscoping! =)
Thursday, December 1, 2011
My Animations - Paper Cut Animation
This one was another try, now out of the workshop, with the paper cut thing. So this time I tried to have a story to tell, so I created something allusive to a character.
This character have the power of animation inside himself, so he moves, everthing else around him doesn't. It's like... He has this magic inside him, that makes it possible for him to move. He has a power to give that magic to other objects, so they can move too, but when he does he notices that he loses part of that inner power out of him. I like to imagine him as what's behind all the animations in the world. There's something invisible and magical that gives away their movement so things that animators create are able to move. So for each animation ever created, there was a little guy like this one, that gave away his power to make the illusion of life possible. The miracle of birth for animations! =P hahaha yeah you know, I just had to make a little story, so... =)
This character have the power of animation inside himself, so he moves, everthing else around him doesn't. It's like... He has this magic inside him, that makes it possible for him to move. He has a power to give that magic to other objects, so they can move too, but when he does he notices that he loses part of that inner power out of him. I like to imagine him as what's behind all the animations in the world. There's something invisible and magical that gives away their movement so things that animators create are able to move. So for each animation ever created, there was a little guy like this one, that gave away his power to make the illusion of life possible. The miracle of birth for animations! =P hahaha yeah you know, I just had to make a little story, so... =)
My Animations - Clay Workshop
Yet another weekend workshop, this time working with modelling clay. This time, we were to make something like a videoclip animation. So we chose a song, figured the beats we wanted to emphasize, and went to the animation!
This was a lot harder than I thought it would be. Firstly because the modelling clay was always getting really stiff all the time, making it hard to model. And then, since we were making a more organic animation, we had to constantly squash it and take it out with some vigor, which made our hands really ache after a while. Thank goodness we had an oven to put the clay inside and make it soft =P
I guess because of all that, it wasn't a much productive weekend. Again, in my Vimeo page, it is credited as it should.
My Animations - Sand Workshop
This one was another weekend workshop, now experiencing animation with sand. I never actually liked sand animation, in fact, there is only one or maybe two sand animations to date that I saw and can say that I enjoy. So if there is anyone out there who know of an astonishing sand animation, please post a comment with the name or the link to it. I would very much appreciate it.
So my animation had a little narrative. A guy is killed, and is at the Limbo, inside a canoe in the river. He touches it and the Limbo itself appear like a mirage, being cuted by the canoe... haha
I guess it's hard to understand without the explanation, but well, we were more concerned with the animation technique then with the narrative. Animated in pairs again, and in my vimeo page, credited as it should.
My Animations - Paper Cut Workshop
These animations were created in a Workshop of paper cut animation. The workshop was a weekend long (16h, counting lunch breaks).
This was my first experience with Stop Motion animation (as you can imagine, noticing the finger appearance =P).
We were suposed to start with a very simple shape and animate it, something like "learn the basics first" =P and then we were adding more pieces to it to make a "character" with several pieces to mind how to move with them, squash and stretch, follow through, etc. This exercise was made in pairs, my piece was the cheese-like one in the first, and the fish-like one in the second video. In my vimeo, the other animated piece is credited as it should. So here they are.
Again, black background!
Subscribe to:
Posts (Atom)